Im Bas Smit, and Im an independent software developer living in Amsterdam. Lately I mostly use Unity3d to create web based content. I frequently work with Artplant, who provided me with the assets for the projects listed below.

You can contact me here: bas@bassmit.info

September 2009 – November 2009

Created demo content for Unity Technologies. The demo shows how to handle character customization and streaming the required assets.

Character Customization

Character Customization

February 2009 – August 2009

Project: Web based MMO prototype for Funcom

Responsibilities:

-Rendering:
The client for this project is created in Unity3d. I wrote all shaders used in the project.

-GUI:
I implemented the user interface

-Maintaining the server and protocol
I spent a lot of time improving and expanding the server and protocol. The server nodes are implemented in C# and executed in Mono patched to support continuations, a controlled type of threading.

-Mono compatibility
Mono is an integral part of the project, as we rely on it for continuations, something .NET doesnt offer. I isolated and submitted many a Mono bug which were showing up in some test related frameworks we used (NUnit and Ninject).

Unfortunately I cant show anything of this project as Im currently not allowed to.