HI,

I am a freelance Unity developer with over 10 years of experience. I specialize in DOTS, Unity’s suite of high performance technologies for console, desktop, mobile and VR projects.

I have worked for companies like Unity, PUBG, Future Games of London, Nordeus, Free Lives and Artplant, and self-published two VR games. I have been part of R&D teams, developed and maintained highly successful mobile games, worked on turn-based and real-time multiplayer games and released DotsNav, a fully dynamic navmesh Unity package built on DOTS.

Feel free to contact me using this form or at bas@bassmit.info.

     

HI,

I am a freelance Unity developer with over 10 years of experience. I specialize in DOTS, Unity’s suite of high performance technologies for console, desktop, mobile and VR projects.

I have worked for companies like Unity, PUBG, Future Games of London, Nordeus, Free Lives and Artplant, and self-published two VR games. I have been part of R&D teams, developed and maintained highly successful mobile games, worked on turn-based and real-time multiplayer games and released DotsNav, a fully dynamic navmesh Unity package built on DOTS.

Feel free to contact me using this form or at bas@bassmit.info.

MY WORK

MY WORK

DOTSNAV

A fully dynamic navmesh Unity package, built on DOTS. Fast enough to add and remove many obstacles each frame, supports agents of any size, and is easy to use in ECS and GameObject projects. Click here to learn more or get the package on GitHub.

DOTSNAV

A fully dynamic navmesh Unity package, built on DOTS. Fast enough to add and remove many obstacles each frame, supports agents of any size, and is easy to use in ECS and GameObject projects. Click here to learn more or get the package on GitHub.